Principles of Artificial Intelligence
Department of Computer Science
Iowa State University
Student project / term papers and their web sites for Fall 2003
(Note that some of these links may be broken)
- Protein
secondary structure prediction using neural network and HMM, by
Fiehong Wu and Jie Li.
- Intelligent
Cars, by Jesse Fisher.
- Artificial
Intelligence in Games, by Steve Tangeman.
- The Spam
Email Filtering Project, by Tongjie Chen, Duhong Chen, and Hua
Ming.
- Computer
Vision in Manufacturing, by Matt Sawka.
-
Autonomous Virtual Humans, by Tyler Streeter.
- Text
mining application using Tree-Augmented Bayesian Networks, by
Flavian Vasile and Cornelia Stavarache.
- A
Comparison of Protein Secondary Structure Prediction Strategies,
by Haitao Cheng, Fanghui Qing, and Shihe Ma.
- Job
Scheduling, by Michelle Ruse-Amos.
- Decision Tree
Algorithms---A Comparative Analysis, by Cody Pfau.
- Green
Functions Converter, by Oksana Kohtyuk.
- Reinforcement
Learning with Mancala, by Shane Oldenburger and Chris Strasburg.
- AI in Video
Games, by Noah Kretz.
- Determining
the Evolutionary History of Organisms Using Artificial Intelligence
Techniques, by Jordan Swanson.
- AI in Video Games, by Luan
Chan and Matt Newcomb.
- MechMania
IX Competition Revisited, by Mark Hansen.
- Using
Artificial Intelligence for Network Intrusion Detection, by Pascal
Openshaw.
- Javachess,
by Nick Damm.
- ELSE:
Evolutionary Learning in Simulated Environments, by Brian Allen.